Principal Engine Programmer
Company: CD Project
Location: Boston
Posted on: February 4, 2025
Job Description:
The Molasses Flood is a CD PROJEKT game development studio
located in the greater Boston area. We were founded by industry
veterans in 2014, and since then have created The Flame in the
Flood and Drake Hollow. We're currently working on an ambitious and
exciting new project set in The Witcher universe. We value every
voice on the team, open communication and transparency, and run a
studio based on mutual respect and kindness between all members and
levels of the team. If this sounds like the type of team you'd like
to be a part of, we encourage you to apply.Job DescriptionThe
Molasses Flood is seeking a Principal Engine Programmer to join our
team and play a pivotal role in extending Unreal Engine 5 for our
current and future titles. You will architect and develop core
engine systems and tools, optimize performance, and help shape the
technical foundation of our games. This is a unique opportunity to
work on a new project with a talented team, contributing to the
systems that empower our developers to create exceptional gameplay
experiences.This role is a full time salaried position, reporting
to the Lead Engine Programmer. This role could be performed on-site
at our Boston area office, or remotely within the continental US
and Canada, according to US East coast core hours. Benefits and
salary available varies by country. For US hires wishing to
relocate to the Boston area, relocation assistance is
available.Responsibilities:
- Architect and implement engine enhancements to meet performance
and functionality requirements.
- Develop and optimize streaming systems, pipelines, and
workflows for large-scale open-world environments.
- Collaborate with art and design teams to create tools and
technologies that bring massive worlds to life with minimal
performance impact.
- Improve and maintain shared engine technology across the
company to support multiple projects and teams.
- Debug and resolve engine and game issues, ensuring high
stability and performance.
- Optimize memory, CPU, and rendering performance across
platforms.
- Propose and build innovative tools and systems that enhance the
development process.
- Mentor junior programmers and provide technical guidance to the
team.Qualifications7+ years of professional programming experience
in game development, including 4+ years focused on engine or
architecture.Experience on at least one released AAA
title.Proficiency in developing for Xbox and PlayStation
consoles.Expert-level proficiency in C++ with strong experience in
engine systems and tools development.Professional knowledge of
Unreal Engine 4/5, with a preference for shipped titles using the
engine.Strong knowledge of data structures, streaming workflows,
and multithreaded programming.Experience with low-level profiling,
debugging, and optimization.Excellent problem-solving skills and
creativity in finding solutions.Passion for technical excellence
and pushing the boundaries of game engine technology.Strong
communication skills and a proactive, collaborative attitude.US or
Canadian work permit or citizenship.Nice to Haves:Experience
working on AAA console titles, particularly with Unreal
Engine.Familiarity with memory management and platform-specific
optimizations.The expected annual salary range for this position is
$220,000 - $259,999 USD, negotiable, for US hires. Canadian hire
salaries and benefits are provided via CD PROJEKT RED Vancouver.
Salary offered will be based upon a number of factors, including
but not limited to: country location, skill set, years and quality
of experience, and suitability for the role.Additional
InformationWhat we offer (US hires):
- 100% company paid medical, dental, and vision plans available -
for employees and dependents
- 401K with matching
- Company paid long & short term disability plans, and life
insurance
- Profit sharing plan
- Unlimited PTO and flexible schedule
- Environmental company paid offset of employees' carbon
footprint via Wren.co
- Positions worked in office are hybrid: M/W/F work from home &
T/Th work in office, with lunch provided on the in office days
- Dog friendly office
- Many opportunities for advancement as our team grows and takes
on new challengesThe Molasses Flood is proud to be an equal
opportunity employer. We are committed to embracing and celebrating
diverse thoughts and backgrounds throughout our organization.
Employment at The Molasses Flood is based on ability - not an
individual's race, creed, color, religion, sex or gender, gender
identity or expression, sexual orientation, national origin or
ancestry, alienage or citizenship status, physical or mental
disability, pregnancy, age, genetic information, veteran status,
marital status, status as a victim of domestic violence or sex
offenses, reproductive health decisions, or any other
characteristics protected by applicable law. We will ensure that
individuals with disabilities are provided reasonable accommodation
to participate in the job application or interview process, to
perform essential job functions, and to receive other benefits and
privileges of employment.California Candidates: TMF abides by all
policies set forth in the CCPA/CPRA. For more information, please
contact HR or visit the California Privacy Protection Agency
website: https://cppa.ca.gov/All your information will be kept
confidential according to EEO guidelines.
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Keywords: CD Project, Hartford , Principal Engine Programmer, IT / Software / Systems , Boston, Connecticut
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